SYSTEMS AND METHODS FOR CREATING SOCIAL ROOMS BASED ON PREDICTED FUTURE EVENTS

Invented by Doken; Serhad, Lal; Dhananjay, Chen; Tao, Sipolins; Aldis
Let’s talk about something new and exciting in the world of social media: social rooms based on predicted future events. This idea is about making it easier and more fun for people to connect online, right when big or interesting things happen. In this article, we will explore how this invention works, why it matters, how it’s different from what came before, and what makes it special. We’ll move step by step, so you can understand the full story behind this patent application.
Background and Market Context
The way people talk online has changed a lot in the past decade. Social networks used to be only about sharing posts or messages. But now, people want real-time conversations. They want to chat, talk, or even see each other as things happen. This is where “social rooms” come in. They are places online where people can join together and share thoughts, feelings, or reactions about something happening in the world.
Think of platforms like Discord, Twitter Spaces, or LinkedIn Audio. These places let you join chat rooms or audio rooms, sometimes even video rooms. Maybe you want to talk with friends about a sports game, a new movie, or something happening at work. Social rooms let you do that. They can be private or public, for a few friends or for hundreds of people. The main idea is to let people share an experience together, even if they are far apart.
But there is a big challenge: what if you want to open a social room for something that might happen soon, but you’re not sure it will? For example, imagine you want to make a chat room for people to celebrate if your favorite basketball player hits a game-winning shot. You don’t know if it will happen, or when. If you open a room too early, you might waste resources, and people might leave before anything happens. If you wait too long, you might miss the moment. Social networks need a smart way to handle these “maybe” events.
People are also busier than ever. They want online experiences to feel smooth, fast, and ready to go. If too many people try to join a room at once, or if the room opens at the wrong time, it can lead to slow connections or even crashes. No one likes missing out on a big moment because of lag or technical problems. As more people use these platforms, it’s even more important to handle busy moments well.
On top of that, social networks have to be careful with their computers, servers, and bandwidth. If they give too many resources to rooms that never get used, it’s wasteful. If they don’t give enough, people get frustrated. This balance is very hard, especially when you can’t predict what will happen in the real world.
That’s why this new patent application is important. It tries to solve these problems by using predictions, smart computer models, and clever rewards for users. The goal is to make social rooms that are ready at the right moment, for the right people, without wasting resources or making users wait.
Scientific Rationale and Prior Art
To really understand this invention, we have to look at how things used to work. In the past, social networks let people create chat rooms any time they wanted. The system would give each new room some computer power and memory, so it could run. If more people joined, the system would add more resources. If people left, the system often did not take resources away, which was not very efficient. Sometimes, if a room got popular suddenly, there weren’t enough resources, and the room would slow down or crash. Not good for anyone.
There have been some attempts to fix this. Some systems try to guess how many people will join a room by looking at old data—like how many people joined similar rooms in the past. They might look at past sports games, concerts, or other events. The problem is, the past is not always a good guide. Things change all the time. Maybe a famous player is having a hot streak, or more people are at home and online. Real-time events are unpredictable. If you only use old data, you can be wrong a lot.
Another problem is timing. In older systems, you could not easily set up a room to open only if a special moment happens. You had to open it now, or not at all. There was no easy way to say, “Open this room only if the team wins,” or “Only if the stock price hits a target.” That means lots of rooms were wasted, or people missed out on cool moments because the room wasn’t ready.
There were also no good ways to reward people for making good predictions, or to charge them if they made too many rooms that never got used. Without some kind of points, credits, or tokens, people could open lots of useless rooms and clog up the system. This is bad for everyone else who wants to use the network.
Some systems used simple rules, like “only let a certain number of rooms open at once,” or “limit the number of people in each room.” But these rules are too blunt. They don’t adapt to what’s happening right now. If a big event is coming, like a playoff game or a breaking news story, lots of people might want to join at once. The system needs to be smarter and more flexible.
Another thing missing in old systems was the use of machine learning. Machine learning is a way for computers to learn from data and get better at making predictions. If you train a computer on lots of past games, weather, news, or social trends, it can guess the odds of an event happening much more accurately than a simple rule. This is the power behind many modern apps, but it was not used for social room creation before.
Finally, there was no easy way to match people with the right rooms. Maybe someone is a big fan of a certain team or topic, but they never hear about a new room that would interest them. Sending out the right invitations, to the right people, at the right time, is very hard. Most old systems just sent mass emails or notifications, which annoyed people instead of helping them.
In short, the old way of doing things was wasteful, slow, and not smart. It missed out on the magic of real-time events and often left users disappointed. This new invention tries to fix all those problems, by being clever, fair, and fast.
Invention Description and Key Innovations
Now let’s get to the heart of the invention. This new system changes the way social rooms work, especially for events that might happen soon. Here’s how it all comes together, in simple terms.
Imagine you’re watching a basketball game. You think, “If my favorite player makes the winning shot, I want to celebrate with other fans.” You open your social network app and ask to create a new social room, but you don’t want the room to open unless your player really makes that shot. You’re making a bet on a future event. The system takes your request and starts working behind the scenes.
First, it looks at how likely your event is to happen. It does this using real-time data and machine learning. The computer checks things like player stats, game progress, team history, and maybe even weather or social media buzz. It calculates the odds: maybe there’s a 10% chance your player will make that shot. The system also checks how many people have subscribed to your room so far. Maybe a few friends, or maybe hundreds of excited fans.
Based on the odds and the number of subscribers, the system sets aside just the right amount of computer power, memory, and network space. Not too much, not too little—just enough to start the room right away if the event happens. This is called pre-allocating resources. It’s like setting the table for a party before the guests arrive, but only if there’s a good chance the party will happen.
Next, the system sends out invitations to people who might like your room. But instead of bothering everyone, it looks at user profiles. If someone is a known fan of the team, or has posted about the player before, they are more likely to get an invite. The system matches people to events, so everyone feels included but not spammed.
People who like your idea can “subscribe” to the room. Maybe they pay a small number of credits or points, just to show they’re serious. The system keeps track of who’s interested, and updates the resource plan as more people join.
Now, if the big moment happens—your player makes the shot—the system springs into action. The room opens instantly, using the resources that were set aside. All the subscribers are joined automatically. No waiting, no lag, no missed moments. People can start talking, sharing, or celebrating right away. The experience feels magical and smooth.
If, on the other hand, the event does not happen, the room never opens. Maybe some credits are taken away, or nothing happens. This keeps people from making too many rooms for things that are very unlikely. It’s fair for everyone.
There’s also a rewards system. If you made a room for a very unlikely event, and it really happens, you earn more credits. If it was a sure thing, you get fewer. This encourages people to think carefully and be creative, but not to spam the system. The credits can be used for other things in the app, like joining special rooms, getting badges, or even trading with others.
The system keeps checking the odds as the event gets closer. If the chance of the event goes up, it can adjust the resources or rewards. Everything is flexible and responsive. The system can also handle busy times by putting people on waitlists or moving resources around as needed.
All of this happens quietly in the background. For users, it just feels fast and fun. For the social network, it means less waste and happier users. The invention can also be used in business settings (like for company news), in gaming (like for in-game events), or even in schools or work groups. It’s flexible and can work on many types of devices, from phones to computers to TVs.
In summary, the key innovations are:
– Using real-time data and machine learning to predict if an event will happen.
– Letting users create social rooms that only open if the event really happens.
– Pre-allocating the right amount of server power and bandwidth, based on the odds and the number of interested users.
– Rewarding users with credits for good predictions and participation.
– Matching invitations to the right users, so people feel included but not bothered.
– Handling busy moments smoothly, with waitlists and flexible resource management.
– Making the whole experience feel easy, fast, and engaging for everyone.
This invention is a big step forward for social networks. It makes online gatherings more timely, more personal, and more efficient. It also opens up new ways for people to connect around the things they care about most, right when those things happen.
Conclusion
The future of online connection is all about timing, prediction, and being ready for the moments that matter. This patent application shows a new way to bring people together at just the right time, using smart technology and thoughtful design. By letting users bet on future events, matching them with others who care, and making sure the technology is always ready, this invention sets a new standard for real-time social interaction.
For anyone building a social app, platform, or service, these ideas are worth watching closely. They offer a roadmap to better user experiences, smarter use of resources, and happier, more engaged communities. The technology may seem complex under the hood, but the results are simple: more fun, more connection, and more joy in sharing the moments that matter most.
Click here https://ppubs.uspto.gov/pubwebapp/ and search 20250217899.