Invention for Wearable electronic device shows a sphere to indicate the location of binaural sounds
Invented by Philip Scott Lyren, Glen A. Norris, C Matter Ltd, Eight Khz LLC
Binaural sounds are a type of audio that is created by playing two different sounds in each ear. This creates a three-dimensional audio experience that can be used for a variety of purposes, such as relaxation, meditation, and even gaming. The use of binaural sounds in wearable devices is a relatively new concept, but it has already gained a lot of attention from consumers.
One of the most popular applications of binaural sounds in wearable devices is for meditation and relaxation. Many people use these devices to help them unwind after a long day or to help them fall asleep at night. The use of binaural sounds can help to create a calming and soothing environment, which can be especially helpful for those who suffer from anxiety or stress.
Another application of binaural sounds in wearable devices is for gaming. Many gamers use these devices to enhance their gaming experience by creating a more immersive audio environment. The use of binaural sounds can help to create a more realistic and engaging gaming experience, which can be especially helpful for those who play first-person shooter games.
The market for wearable electronic devices that incorporate binaural sounds is still relatively small, but it is expected to grow rapidly in the coming years. As more people become aware of the benefits of binaural sounds, the demand for these devices is likely to increase. This is good news for manufacturers, who are already working on developing new and innovative products that incorporate this technology.
In conclusion, the market for wearable electronic devices that incorporate binaural sounds is a promising one. These devices have the potential to revolutionize the way we experience audio, and they offer a wide range of applications, from relaxation and meditation to gaming. As the market continues to grow, we can expect to see more and more innovative products that incorporate this technology.
The C Matter Ltd, Eight Khz LLC invention works as follows
A handheld electronic device (HPED), designates a sound location point (SLP), for binaural sound. The digital signal processor (DSP), processes the sound using head-related transfer functions, (HRTFs), to create the binaural sound. An electronic wearable device (WED), displays a sphere that contains the SLP.
Background for Wearable electronic device shows a sphere to indicate the location of binaural sounds
Three-dimensional (3D), sound localization gives people a wealth new technological avenues to communicate not only with one another but also with electronic devices, programs, and processes.
As technology advances, there will be challenges in how sound localization fits into the modern age. Examples of embodiments provide solutions to some of these problems and aid in technological advances in 3D sound localization methods and apparatus.
One embodiment of the method is to select a location at which binaural sound can be heard by a listener. Sound are assigned to different zones, or sound localization points (SLPs), and then the sounds are configured so that the sounds are localized as binaural sound in the assigned zone or SLP.
Other examples of embodiments are discussed in this article.
Example embodiments include a method and apparatus that provides binaural sound to a listening party.
Example embodiments are methods and apparatus that increase the performance of a computer or electronic device or computer system that executes and processes, convolves and transmits binaural sounds that are externally localized to a listener. These examples address a multitude of technical issues and challenges associated with the execution, processing, convolving and transmitting binaural sounds.
FIG. “FIG.
Block 100 states” divides an area around a user in to one or more zones.
The user’s area is divided into two-dimensional (2D), three-dimensional (3D), and/or one-dimensional (1D). Zones are defined in 3D space relative to the user.
These zones can extend partially or completely around the user or with respect to him/her. One or more zones can extend completely around the head and/or body, for example. Another example is the existence of multiple zones within the field-of-view. Another example is the area above the user’s head that includes a zone.
Consider an example where the head of a listener is at an origin in polar coordinates or spherical coordinates. The 3D space around the head can be further divided, mapped, separated or segmented into multiple zones and areas according to the coordinates of the coordinate system.
Zones can have distinct boundaries such as volumes or planes or points that are defined using coordinates, functions, equations (e.g. defined per a function a straight line, curve line or any other geometric shape). For example, XY-Z coordinates and spherical coordinates can be used to define a border or perimeter for a zone or one or more sides, edges or starting or ending locations.
Zones do not have to be bounded by a specific boundary. Zones, for example, have general boundaries. A 3D volume around the head of a listener can be divided into one or more of the following: a front area (e.g. an area in front or above the listener’s face), a top (e.g. a region above the listener’s head), a side area, a right side (e.g. a volume to the right of the listener), back (e.g. an area behind the listener’s head), a bottom (e.g.
A zone can be a distinct or unique area. Each zone may also be separate from the others, with no overlap or intersection. One or more zones may share points, line segments or areas with another zone. For example, a zone can share a boundary with another plane or line. Zones can also have intersecting lines, points, 2D or 3D areas, or zones. For example, a zone that is located in front of a listener’s face may overlap with another zone to the right of his head.
Zones can take many different shapes. These shapes can include, but not be limited to: a sphere or a hexagon, or a cone (including Frustoconical shapes), or a box or cube, or a circle or rectangle, or a triangle, or a point or location within space, or a prism.
Zones may have the same or different shapes and sizes. A user might have a dome-shaped or hemisphere-shaped area above their head, a first zone with a pie-shaped shape on one side and a second zone with a pie-shaped on the other side. There is also a partial 3D cylindrically-shaped space behind the head.
There are many sizes and types of zones. Zones can include either near-field audio space (e.g. 1.0 meter away from the listener) or far-field sound space (e.g. 1.0 meters or more from the listener). A zone can exist or extend beyond a specific distance from a user. The zone can extend from 1.0 meter up to 2.0 meters from the head or body of a listener. A zone may also extend beyond or be present within a certain distance. The zone can extend from approximately 1.0 meter (e.g. 0.9 m-1.12 m) to around 3.0 m (e.g. 2.7 m-3.3.3 m), from the head of a listener. A zone can also extend beyond a listener’s head at an indeterminate or variable distance. A zone can extend from the listener’s head to approximately 3 feet away, and go as far as the listener can locate a sound. This distance may differ from one listener.
Zones can vary in number, such as having one zone, two zones, three zones, four zones, five zones, six zones, etc. A user can have different numbers of zones (e.g., one user may have three zones and another user might have five).
The number, shape, and/or size of the zones can be either fixed or variable. A listener may have a front, left, right, top, and rear zones. These zones can be fixed or permanent depending on their size, shape and number. Another example is a listener’s top zone, left and right zones; these zones can be changed or varied in any or all of their sizes, shapes, or numbers.
The number, shape, and/or size of the zones can be customized for a specific user so that two users have different shapes, sizes, and/or numbers of zones. You can store and retrieve the definitions of customized zones as well as other information (e.g. user preferences).
Block 110 states designate one (or more) sound localization points for the area(s).
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